I worked on Aragami as an editor and a consultant. As a fan of the Tenchu series from its PlayStation roots to its seventh-gen close, I was eager to reach out and help Lince Works (the Spanish developers) on a project that resonated with me.

Lince Works had already built the game, its story and its script. I heavily edited the script and consulted on some story moments, making sure the English and experience was as engaging and faultless as possible.

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